
81
Bogart SE 5 User manual
appear only as a narrow line in the storyboard), whereas the
full length of very long audio samples (which would otherwise
run over the limits of the visible region in the storyboard) is
displayed with all audio samples of adjacent sound tracks. The
timeline thus offers a scaled view by which, for example, the
volume characteristic or any fades can be viewed more easily.
This window displaying the time data serves mainly to pro-
vide a better overview. You can use the scrollbar beneath the
timeline display to move the displayed passage, click to move
the sound track to a different audio sample, and call up the
functions Fade and Envelope from within the timeline display.
The symbols >> and << indicate that the audio sample does
not end at the edge of the timeline, but continues. The original
sound track is displayed twice, one display above the other.
The reason is as follows: if for example you have inserted a
transition effect, two audio samples overlap. In the timeline
display, these two audio samples are then displayed in two
lines (in both original sound tracks).
(13) Click on the Fade button to call up a dialog in which
you can adjust fade-in and fade-out of the currently active
audio sample. The audio volume is consequently reduced or
increased for the selected duration (which of course cannot
exceed the length of the audio sample), reaching the selected
baseline volume at the end of fading.
In the ‘Audio settings’, you will also have the ability to apply
a ‘constant’ or a ‘lowered’ sound fade. Certain practical time
values for fading in and out are already provided as defaults.
Should you therefore wish to fade a commentary in softly, you
can for example select a fade-in time of 1 second (1 s), and
thereby prevent the sound from being clipped. Should you
wish to fade out an audio sample, the volume is gently re-
duced towards the end of the sample and is completely silent
at the end of fading.
The fade-in and fade-out times act upon all selected changes,
i.e. including any changes to volume of the adjacent tracks.
For example, as the commentary volume is being increased,
the background music is gently reduced to the selected value.
Please note that the fade-in or fade-out of a commentary must
be taken into account at the time the commentary is recorded.
When recording a commentary, you should wait 2-3 seconds
before you start to speak and then continue the recording for
2-3 seconds after the commentary is finished. Only then will
you be able to use these 2-3 seconds for fading in or out. The
volume characteristic is displayed clearly in the audio samples.
If you then trim a sample or move it, the fade in and fade out
times remain.
and end. Select the Trim function and then the IN and OUT
buttons in this case. To make it easier to find where the limits
of your sound recording are in the project, you can switch
between different video views. You will either want to see the
full image continuously, while you are moving the IN/OUT or
Start/End, or you will want to see both (reduced) at the same
time. This means that this menu gives you the ability to switch
between Trimming, Moving, Trimming E, Trimming small and
Moving small. While you are trimming the audio, you will be
able to hear the sound at the spot you are trimming. Should
you want to trim with respect to the original sound, you should
activate ‘Trimming E’. This way, you will be hearing the original
sound while trimming, which means that you will be able to
precisely position the sample on a specific spot of the original
sound.
The sound characteristic is displayed by the wave form (chap-
ter 3.2).
Play back again to check any changes. The new position is
also shown graphically when you return to the Audio-Mix
menu.
If you have not activated a sound recording, when you click on
Range, you will get to see a different menu. You can now move
in the storyboard and look for a specific video position. After
confirming this position, the view of the audio-mix at this point
in time will change, and the selected scene will become active.
(11) Bogart SE is able to play back several audio tracks simul-
taneously only if they have first been created (if necessary by
clicking on Create). The entire audio visible in the active image
size is generally created together with the active audio sample
(highlighted in blue), even if it lies outside the window. If the
entire storyboard is to be created, launch creation from the
Finish menu.
From the color of the horizontal color control bar between the
original sound track and the storyboard, you can ascertain
whether the overall volume of all audio samples is faultless
(blue) or over-modulated (red). Correct any over-modulated
passages with the aid of the volume control or the wave form.
(12)
S
G
Click on the Timeline button to call up a new win-
dow in which the active audio sample is displayed in full and
which shows the other samples in relation to it.
The active audio sample thus serves as the dimension for the
full width of the new window. This permits a larger (full-screen)
display of very short audio samples (which would otherwise
Comentarios a estos manuales