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Chapter 4
The name of the used transition effect appears next to ‘Name’
and is given as default name for the new scene. If desired, you
can enter another name by clicking and using the keyboard
that appears. You also see the three options ‘Effect’, ‘Effect +
scene(s)’, and ‘Range’. If you only want to convert the effect
with the previously set range into a new scene, then click on
‘Effect’. Furthermore, you can choose if a new scene is added
to the Scene Bin and/or if it is to replace the Scene + Effect in
the Storyboard. Click on ‘OK’ so that the effect is turned into
a scene and added as selected above. You can also let the
length of the new scene extend beyond the range of the two
previous scenes (with inserted effect). In this case click onto
‘Effect + scene(s)’ and then (once you have selected where
it is to be added) on ‘OK’. Alternatively, you can create the
scene from the entire length of or from a portion of the sto-
ryboard. Click onto ‘Range’, select how it is to be added and
then confirm with ‘OK’. Use the IN and OUT points (in the now
familiar Range menu) to select the range of the new scene.
The wave form can be of help (chapter 3.2 ‘Sound envelope
and audio scrubbing’,
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) and can be toggled on/off with the
loudspeaker symbol.
Then click on ‘OK’ in the Range menu and the scene is created
and stored in the Edit menu. Of course, you can also create a
separate scene from a portion of the storyboard in which there
is no effect. Simply select a point in the storyboard and click
on ‘Scene’. In the window that is displayed only the function
‘Range’ is enabled. Specify a range and click on ‘OK’. Then
you can view the new scene in the Edit menu.
(13) Here, you can see two buttons that have an effect on
sound effects. Once you have added a transition effect be-
tween two scenes, you can click onto the Note symbol to add
a sound effect.
A window opens up (the ‘Audio Pool’), containing a pre-selec-
tion of various effects on the left side, which you can select
with the help of the vertical slider. On the right, you can see
a graphic representation of the sound. The button ‘Product’
shows you the available products that contain sound effects.
The button ‘Type’ shows you that the sounds are split into
three groups:
You can choose between the groups: ‘Sounds for Fades’,
‘Realistic Sounds’ and ‘Synthetic Sounds’. The button ‘Play’ is
used to play selected sound. The maximum playback time is
five seconds, just like the graphic display. The button below,
called ‘Channels’, allows you to swap the left and right chan-
nels around by setting the direction symbol as desired. This
may be useful if for example, you wish to change the direction
of the wipe effect (e.g. the train the video scene travels from
left to right across the screen).
Click on ‘OK’ after selecting to close the audio pool again. You
will then see a little sound effect symbol just underneath the
transition effect symbol in the storyboard.
If you wish to play the effect in this screen before it has been
rendered, only the sound itself will play. Once the effect has
been rendered, all sounds at this position will be played back.
When you enter the ‘Audio Mix’ menu, you will see the sound
effect in the first effect track of the Audio Mix menu. If this
track was already occupied, maybe partially, the sound will be
moved to another track. In this menu, you can additionally edit
the sound (move, trim, change volume). Please note that the
sound effects are locked to the transition effects. If you remove
the transition effect, this will also delete the sound effect. Se-
lect the crossed out Note symbol found in the transition effect
menu and the sound effect shall be split and removed from the
transition effect.
(14) Clicking on the menu symbols brings you directly to the
Edit, Image Processing effects, Titling, and to the Main menu
screens.
Keep in mind: If you change a setting for an effect that has
already been created, change the duration, or even replace the
effect with another, the effect must then be created again. Be
careful!
(15)
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Click onto the button Opt. This first menu allows you to
either automatically apply or delete transitions from the current
Storyboard position on. This is where you can determine how
the sound of both scenes has to be treated during the fade.
Should it be mixed in a uniform way, or should it be reduced
during the fade.
It is also possible to influence the speed of the effect while it is
running. To do this, you should go to the Run setting. The uni-
form setting lets the effect run at a uniform speed, if the effect
does not have any other settings. Use ‘Slow down’ to have the
effect slow down at the end of the effect. Use ‘Speed up’ to
have the effect speed up at the end of the effect.
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